private void InitStandards()
{
this.Content = new ContentCollection();
this.AxisCollection = new AxisCollection ();
this.Dr3dLightCollection = new Dr3dLightCollection ();
this.SeriesCollection = new SeriesCollection ();
// AxisCollection.Inserted += new ZipStream.CollectionWithEvents.CollectionChange (AxisCollection_Inserted);
// AxisCollection.Removed += new ZipStream.CollectionWithEvents.CollectionChange (AxisCollection_Removed);
// Dr3dLightCollection.Inserted += new ZipStream.CollectionWithEvents.CollectionChange (Dr3dLightCollection_Inserted);
// Dr3dLightCollection.Removed += new ZipStream.CollectionWithEvents.CollectionChange (Dr3dLightCollection_Removed);
// SeriesCollection.Inserted += new ZipStream.CollectionWithEvents.CollectionChange (SeriesCollection_Inserted);
// SeriesCollection.Removed += new ZipStream.CollectionWithEvents.CollectionChange (SeriesCollection_Removed);
this.Content.Inserted += Content_Inserted;
this.Content.Removed += Content_Removed;
}