private void mniSave_Click(object sender, RoutedEventArgs e)
{
if (string.IsNullOrEmpty(this.tournamentFilePath))
{
this.mniSaveAs_Click(sender, e);
}
else
{
this.BusyIndicator.IsBusy = true;
Tournament.Save(this.tournament, this.tournamentFilePath);
this.BusyIndicator.IsBusy = false;
}
}