AIMA.Core.Environment.EightPuzzle.EightPuzzleBoard.moveGapRight C# (CSharp) Method

moveGapRight() public method

public moveGapRight ( ) : void
return void
	public void moveGapRight() {
		int gapPos = getGapPosition();
		int x = getXCoord(gapPos);
		int ypos = getYCoord(gapPos);
		if (!(ypos == 2)) {
			int valueOnRight = getValueAt(x, ypos + 1);
			setValue(x, ypos, valueOnRight);
			setValue(x, ypos + 1, 0);
		}

	}

Usage Example

            public Object result(Object s, Action a)
            {
                EightPuzzleBoard board = (EightPuzzleBoard)s;

                if (EightPuzzleBoard.UP.Equals(a)
                        && board.canMoveGap(EightPuzzleBoard.UP))
                {
                    EightPuzzleBoard newBoard = new EightPuzzleBoard(board);
                    newBoard.moveGapUp();
                    return newBoard;
                }
                else if (EightPuzzleBoard.DOWN.Equals(a)
                      && board.canMoveGap(EightPuzzleBoard.DOWN))
                {
                    EightPuzzleBoard newBoard = new EightPuzzleBoard(board);
                    newBoard.moveGapDown();
                    return newBoard;
                }
                else if (EightPuzzleBoard.LEFT.Equals(a)
                      && board.canMoveGap(EightPuzzleBoard.LEFT))
                {
                    EightPuzzleBoard newBoard = new EightPuzzleBoard(board);
                    newBoard.moveGapLeft();
                    return newBoard;
                }
                else if (EightPuzzleBoard.RIGHT.Equals(a)
                      && board.canMoveGap(EightPuzzleBoard.RIGHT))
                {
                    EightPuzzleBoard newBoard = new EightPuzzleBoard(board);
                    newBoard.moveGapRight();
                    return newBoard;
                }

                // The Action is not understood or is a NoOp
                // the result will be the current state.
                return s;
            }