public void setUp( Texture2D p_Texture, Vector2 p_pos ) { Payload = new List < Sprite > ( ); Particle.Pos = p_pos; for ( int i = 0; i < _ParticleCount; i++ ) { Payload.Add ( new Sprite ( Particle.Pos, p_Texture ) ); Payload.ElementAt ( i ).Particle.Mass = 1000.0f; Payload.ElementAt ( i ).Scale = 0.4f; } }