AIA.Emitter.setUp C# (CSharp) Method

setUp() public method

public setUp ( Microsoft.Xna.Framework.Graphics.Texture2D p_Texture, Vector2 p_pos ) : void
p_Texture Microsoft.Xna.Framework.Graphics.Texture2D
p_pos Vector2
return void
        public void setUp( Texture2D p_Texture, Vector2 p_pos )
        {
            Payload = new List < Sprite > ( );

            Particle.Pos = p_pos;

            for ( int i = 0; i < _ParticleCount; i++ )
            {
                Payload.Add ( new Sprite ( Particle.Pos, p_Texture ) );
                Payload.ElementAt ( i ).Particle.Mass = 1000.0f;
                Payload.ElementAt ( i ).Scale = 0.4f;
            }
        }