public unsafe void ProcessFrame( UnmanagedImage videoFrame )
{
lock ( sync )
{
// check background frame
if ( backgroundFrame == null )
{
// save image dimension
width = videoFrame.Width;
height = videoFrame.Height;
// alocate memory for background frame
backgroundFrame = UnmanagedImage.Create( width, height, PixelFormat.Format8bppIndexed );
frameSize = backgroundFrame.Stride * height;
// convert source frame to grayscale
Tools.ConvertToGrayscale( videoFrame, backgroundFrame );
return;
}
// check image dimension
if ( ( videoFrame.Width != width ) || ( videoFrame.Height != height ) )
return;
// check motion frame
if ( motionFrame == null )
{
motionFrame = UnmanagedImage.Create( width, height, PixelFormat.Format8bppIndexed );
// temporary buffer
if ( suppressNoise )
{
tempFrame = UnmanagedImage.Create( width, height, PixelFormat.Format8bppIndexed );
}
}
// convert current image to grayscale
Tools.ConvertToGrayscale( videoFrame, motionFrame );
// pointers to background and current frames
byte* backFrame;
byte* currFrame;
int diff;
backFrame = (byte*) backgroundFrame.ImageData.ToPointer( );
currFrame = (byte*) motionFrame.ImageData.ToPointer( );
// 1 - get difference between frames
// 2 - threshold the difference
for ( int i = 0; i < frameSize; i++, backFrame++, currFrame++ )
{
// difference
diff = (int) *currFrame - (int) *backFrame;
// treshold
*currFrame = ( ( diff >= differenceThreshold ) || ( diff <= differenceThresholdNeg ) ) ? (byte) 255 : (byte) 0;
}
if ( suppressNoise )
{
// suppress noise and calculate motion amount
AForge.SystemTools.CopyUnmanagedMemory( tempFrame.ImageData, motionFrame.ImageData, frameSize );
erosionFilter.Apply( tempFrame, motionFrame );
if ( keepObjectEdges )
{
AForge.SystemTools.CopyUnmanagedMemory( tempFrame.ImageData, motionFrame.ImageData, frameSize );
dilatationFilter.Apply( tempFrame, motionFrame );
}
}
// calculate amount of motion pixels
pixelsChanged = 0;
byte* motion = (byte*) motionFrame.ImageData.ToPointer( );
for ( int i = 0; i < frameSize; i++, motion++ )
{
pixelsChanged += ( *motion & 1 );
}
}
}