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ACR_CreatureBehavior
CreatureObject
_AmbientBehavior
ACR_CreatureBehavior.CreatureObject._AmbientBehavior C# (CSharp) Method
CreatureObject Class Documentation
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Open project: ALandFarAway/ALFA-Base-Resources
_AmbientBehavior()
private
method
This orders this creature to perform whatever it's supposed to perform when not engaged in something else.
private
_AmbientBehavior
( ) :
void
return
void
private void _AmbientBehavior() { } #endregion
CreatureObject
CallToFriends
CanAct
CreatureObject
DropParty
GetAlliesInMelee
OnAttacked
OnBlocked
OnConversation
OnDamaged
OnDeath
OnEndCombatRound
OnHeartbeat
OnInventoryDisturbed
OnPerception
OnPerceptionHeardObject
OnPerceptionLostHearingObject
OnPerceptionLostSightObject
OnPerceptionSeenObject
OnRested
OnRundown
OnSpawn
OnSpellCastAt
OnUserDefined
RefreshNegativeStatuses
SelectCombatRoundAction
SetAbberationEffects
SetAngelEffects
SetAnimalEffects
SetArchonEffects
SetColdEffects
SetConstructEffects
SetDragonEffects
SetElementalEffects
SetExtraAttacks
SetFeyEffects
SetFireEffects
SetGiantEffects
SetIncorporealEffects
SetMagicalBeastEffects
SetMonstrousHumanoidEffects
SetOozeEffects
SetPlantEffects
SetUndeadEffects
SetVerminEffects
TryRemoveStatusAfflictions
TryRemoveUrgentStatusAfflictions
TryToAttackMelee
TryToAttackRanged
TryToBuffAll
TryToCallForHelp
TryToCleanUp
TryToDebuffAll
TryToDebuffCareful
TryToHeal
TryToHealAll
_AmbientBehavior
_AttackWrapper
_BashObject
_EquipWeapon
_FindTargetForBuff
_FindTargetForDebuff
_FindTargetForDispel
_GetIsMeleeWeapon
_GetIsProficient
_GetKnownFieldAlteringEffect
_GetKnownPartyBuff
_GetKnownSelfBuff
_GetKnownSingleBuff
_GetKnownUnfriendlyDebuff
_IsFriendlyFire
_IsMindMagiced
_SetMutualEnemies
_TemporaryRangedCombat