private Dispose ( bool Disposing ) : void | ||
Disposing | bool | Supplies true if cleanup is occuring for /// IDisposable.Dispose(), else false if cleanup is occuring for /// finalization (which must have skippsed IDisposable.Dispose() as the /// normal Dispose() path suppresses finalization). |
return | void |
private void Dispose(bool Disposing)
{
if (!Disposed)
{
if (Disposing)
{
//
// Clean up managed resources.
//
ResourcesLoadedEvent.Dispose();
}
//
// Clean up unmanaged resources.
//
Disposed = true;
}
}
Navigator::Dispose ( ) : void |