void OnTriggerEnter2D(Collider2D collider2d)
{
if (collider2d.tag == "Seat" && !leaving)
{
seat1 = collider2d.gameObject.GetComponent <seat>();
if (!seat1.getBusy())
{
foundSeat = true;
// mySeatFlag = 1;
//print("setting seat to busy");
seat1.setBusy();
}
}
if (myOrder.Contains(collider2d.tag))
{
item = collider2d;
giveOrder = true;
}
}