public static Rotation ( float a, aiVector3D, axis, aiMatrix3x3, arg2 ) : aiMatrix3x3, | ||
a | float | |
axis | aiVector3D, | |
arg2 | aiMatrix3x3, | |
return | aiMatrix3x3, |
public static aiMatrix3x3 Rotation(float a, aiVector3D axis, aiMatrix3x3 arg2) {
aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix3x3.getCPtr(arg2)), false);
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
return ret;
}