private void cameraToSelectedObject()
{
if (player.SelectedObject != null) {
Debug.Log (player.SelectedObject.name);
Vector3 posicio = player.SelectedObject.transform.position;
Vector3 relacio = Camera.main.transform.position - cameraPoint.transform.position;
cameraPoint.transform.position = posicio;
Camera.main.transform.position = posicio + relacio;
}
}