/**
* Initialize class resources.
*/
public IEnumerator StartTest()
{
// Create test suite
Unity3D_TestSuite suite = gameObject.AddComponent<Unity3D_TestSuite>();
AddCompornents(suite);
// Run the tests
yield return StartCoroutine(suite.Run(null));
TestResult res = suite.TestResult;
// Report results
Unity3D_TestReporter reporter = new Unity3D_TestReporter();
reporter.LogResults(res);
}