Units.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
    public virtual void Update()
    {
        if (renderer.isVisible && Input.GetMouseButton(0))
        {
            if(!selectedByClick)
            {
                Vector3 camPos = Camera.mainCamera.WorldToScreenPoint(transform.position);
                camPos.y = BoxSelection.InvertMouseY(camPos.y);
                selected = BoxSelection.selection.Contains(camPos);
            }

            if (selected)
            {
                //must change state
                foreach(Transform child in transform)
                {
                    if(child.name == "Sphere")
                        child.renderer.enabled = true;
                }
            }
            else //must change state
            {
                foreach(Transform child in transform)
                {
                    if(child.name == "Sphere")
                        child.renderer.enabled = false;
                }
            }
        }

        if (selected && Input.GetMouseButtonUp(1))
        {

            //Récupérer la position du clic droit
            //Vector3 dest = BoxSelection.getDestination();
            RaycastHit hit;
            Ray r = Camera.mainCamera.ScreenPointToRay(Input.mousePosition);

            if (Physics.Raycast(r, out hit))
            {
                Vector3 dest = hit.point;
                Debug.Log("destination : " + dest);

                Vector3 newPosition = dest;
                newPosition.y = 1;
                Instantiate(mouseSpriteMove, newPosition, Quaternion.identity);

                if (dest != Vector3.zero)
                {

                    moveToDestination = dest;
                    moveToDestination.y += floorOffset;
                }
                //transmettre la position du clic à l'unit
                destination = dest;
            }

        }
        computeUnityScale();
    }

Usage Example

Beispiel #1
0
        public void Update(UnitRecord unitRecord)
        {
            // referential integrity:
            //GetStackById(unitRecord.StackId.Value);
            _gameConfigCache.GetUnitConfigById(unitRecord.UnitTypeId.Value);

            Units.Update(unitRecord);
            UnitUpdated?.Invoke(this, unitRecord);
        }
All Usage Examples Of Units::Update