private bool targetReached( float distanceToTarget )
{
BoxCollider targetCollider = target.GetComponent<BoxCollider>();
BoxCollider myCollider = this.GetComponent<BoxCollider>();
if( targetCollider != null && myCollider != null )
{
Vector3 targetExtents = targetCollider.bounds.extents;
Vector3 myExtents = myCollider.bounds.extents;
float targetDiagonal = new Vector2(targetExtents.x, targetExtents.z).magnitude;
float myDiagonal = new Vector2(myExtents.x, myExtents.z).magnitude;
if (targetDiagonal == 0) myDiagonal = 0.2f;
return distanceToTarget < targetDiagonal + myDiagonal;
}
else
{
Debug.LogError("No collider found in " + target.name + " or in " + name);
}
return false;
}