protected override void Awake()
{
base.Awake ();
seeker = gameObject.AddComponent<Seeker> ();
anim = gameObject.GetComponent<Animator>();
rigbody.constraints = RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ;
ent.IsUnit = true;
ent.Range = visibility;
// Calculem la dimensio del CharacterController
FittedCharacterCollider();
gameObject.layer = 11;
gameObject.tag = "mility";
// Asignem els components extres per al funcionament de la IA per a unitats
//RDV = gameObject.AddComponent<SphereCollider> ();
//RDV.radius = characterController.radius * 10;
//RDA = gameObject.AddComponent<BoxCollider> ();
baseMoveSpeed = 5;
}