static int OnFill(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UIWidget obj = (UIWidget)ToLua.CheckObject<UIWidget>(L, 1);
BetterList<UnityEngine.Vector3> arg0 = (BetterList<UnityEngine.Vector3>)ToLua.CheckObject<BetterList<UnityEngine.Vector3>>(L, 2);
BetterList<UnityEngine.Vector2> arg1 = (BetterList<UnityEngine.Vector2>)ToLua.CheckObject<BetterList<UnityEngine.Vector2>>(L, 3);
BetterList<UnityEngine.Color> arg2 = (BetterList<UnityEngine.Color>)ToLua.CheckObject<BetterList<UnityEngine.Color>>(L, 4);
obj.OnFill(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}