private static void setVarsFromTooltipPanel(TooltipType type)
{
TooltipPanel panel;
switch(type)
{
case TooltipType.BIOBRICK:
panel = _instance.bioBrickTooltipPanel;
break;
case TooltipType.DEVICE:
panel = _instance.deviceTooltipPanel;
break;
default:
panel = _instance.bioBrickTooltipPanel;
break;
}
_instance._tooltipPanel = panel.gameObject.GetComponent<UIPanel>();
_instance._titleLabel = panel.titleLabel;
_instance._typeLabel = panel.typeLabel;
_instance._subtitleLabel = panel.subtitleLabel;
_instance._illustrationSprite = panel.illustrationSprite;
_instance._customFieldLabel = panel.customFieldLabel;
_instance._customValueLabel = panel.customValueLabel;
_instance._lengthValueLabel = panel.lengthValueLabel;
_instance._referenceValueLabel = panel.referenceValueLabel;
_instance._energyConsumptionValueLabel = panel.energyConsumptionValueLabel;
_instance._explanationLabel = panel.explanationLabel;
_instance._backgroundSprite = panel.backgroundSprite;
}