public bool seeEnnemy()
{
Vector3 direction = target.transform.position - transform.position;
direction.Normalize(); ;
Ray ray = new Ray(transform.position+direction * 2 / 3, direction);
RaycastHit hit;
if(Physics.Raycast(ray,out hit,100f))
{
if(hit.transform.tag == "Target")
{
return true;
}
}
return false;
}