TeamAgentValentin.seeEnnemy C# (CSharp) Method

seeEnnemy() public method

public seeEnnemy ( ) : bool
return bool
    public bool seeEnnemy()
    {
        Vector3 direction = target.transform.position - transform.position;
        direction.Normalize(); ;
        Ray ray = new Ray(transform.position+direction * 2 / 3, direction);
        RaycastHit hit;
        if(Physics.Raycast(ray,out hit,100f))
        {
            if(hit.transform.tag == "Target")
            {
                return true;
            }
        }
        return false;
    }