public void clickedIntro()
{
if (countIntro == 0) {
setFlubText("Flubba: Huh? Where am I?");
countIntro++;
} else if (countIntro == 1) {
setFlubText("");
setEvilText("Voice: Thank god! You made it!");
countIntro++;
} else if (countIntro == 2) {
setEvilText("Voice: Things were looking pretty hairy for a while back there.");
countIntro++;
} else if (countIntro == 3) {
setEvilText("");
setFlubText("Flubba: What? Who are you?");
countIntro++;
} else if (countIntro == 4) {
setFlubText("");
setEvilText("Voice: That doesn't matter right now.");
countIntro++;
} else if (countIntro == 5) {
setEvilText("Voice: Right now you just need to get out of here.");
countIntro++;
} else if (countIntro == 6) {
setEvilText("Voice: Don't worry, I'll help you.");
countIntro++;
} else if (countIntro == 7) {
// Story finished progress to level
Application.LoadLevel("level1");
}
}