public RuleResult Rule1(float dt, World world)
{
switch (s1)
{
case -1:
goto case 16;
case 16:
if (!(q_temp1))
{
s1 = 16;
return RuleResult.Done;
}
else
{
goto case 15;
}
case 15:
q_temp1 = false;
if (((StarSystem1) == (Ships)))
{
goto case 13;
}
else
{
goto case 11;
}
case 13:
_Ships = new List<Ship>(Ships);
goto case 11;
case 11:
StarSystem1.Clear();
counter3 = -1;
if ((((Ships).Count) == (0)))
{
goto case 1;
}
else
{
s = (Ships)[0];
goto case 3;
}
case 3:
counter3 = ((counter3) + (1));
if ((((((Ships).Count) == (counter3))) || (((counter3) > ((Ships).Count)))))
{
goto case 1;
}
else
{
s = (Ships)[counter3];
goto case 4;
}
case 4:
if (((!(s.Arrived)) && (!(s.Destroyed))))
{
goto case 5;
}
else
{
goto case 6;
}
case 5:
s._StarSystem = this;
StarSystem1.Add(s);
goto case 3;
case 6:
s._StarSystem = null;
goto case 3;
case 1:
q_temp1 = false;
Ships = StarSystem1;
s1 = -1;
return RuleResult.Working;
default: return RuleResult.Done;
}
}