SmoothFollow.ResetView C# (CSharp) Method

ResetView() public method

public ResetView ( ) : void
return void
    public void ResetView()
    {
        // Early out if we don't have a target
        if (!target)
            return;

        // Calculate the current rotation angles
        float wantedRotationAngle = target.eulerAngles.y;
        float wantedHeight = target.position.y + height;

        float currentHeight = transform.position.y;

        // Damp the height
        currentHeight = Mathf.Lerp(currentHeight, wantedHeight, heightDamping * Time.deltaTime);

        // Convert the angle into a rotation
        Quaternion currentRotation = Quaternion.Euler(0, wantedRotationAngle, 0);
        //Quaternion r = Quaternion.Euler(0, rotate, 0);
        //float currentRotation = 1;

        // Set the position of the camera on the x-z plane to:
        // distance meters behind the target
        transform.position = target.position;

        transform.position -= currentRotation * Vector3.forward * distance;

        // Set the height of the camera
        transform.position = new Vector3(transform.position.x, currentHeight, transform.position.z);

        // Always look at the target
        transform.LookAt(target);
    }

Usage Example

Beispiel #1
0
 void Start()
 {
     ani = GetComponent <Animation>();
     sf  = Camera.main.GetComponent <SmoothFollow>();
     cc  = GetComponent <CharacterController>();
     sf.ResetView();
 }