void Start () { //legacy now children handle it isSkillOpen = false; skillTree = new List<SkillTreeNode>(); setNodePositionOffsets(); createSkillTree(); }
public bool UseSkill(int id) { SkillTree skillTree = GetSkill(id); if (skillTree == null) { return(false); } mCurrSkillTree = skillTree; mCurrSkillTree.Start(); return(true); }