internal void DrawListClearInstance()
{
if(null != scriptPartsRootSub)
{
Library_SpriteStudio.DrawManager.ArrayListMeshDraw ArrayListMesh = scriptPartsRootSub.ArrayListMeshDraw;
if(null != ArrayListMesh)
{
scriptPartsRootSub.ArrayListMeshDraw.Clear();
}
}
}