public IEnumerator KillTicker()
{
while (true){
if(playerCharacter.playerDead && ScoreKeeper.DisplayCarsCompleted == ScoreKeeper.CarsCompleted && ScoreKeeper.DisplayEnemiesKilled != ScoreKeeper.EnemiesKilled){
ScoreKeeper.DisplayEnemiesKilled = Ticker(ScoreKeeper.DisplayEnemiesKilled, ScoreKeeper.EnemiesKilled, 1);
AudioSource.PlayClipAtPoint(killTickSound, Camera.main.transform.position);
}
yield return new WaitForSeconds(killsTickSpeed); //wait for some time before incrementing again
}
}