void LooseGame()
{
removeNextElements();
GameObject.FindGameObjectWithTag("Elements").GetComponentInChildren <TextureShowHide>().cascadeDisapearing();
score.saveIfBestScore();
GameObject.FindGameObjectWithTag("Score").GetComponent <Text>().text = Score.getBestScore().ToString();
GameObject.FindGameObjectWithTag("MenuController").GetComponent <Menu>().setActiveCanvas("MainCanvas");
Destroy(gameObject);
}