public override void tick( float totalElapsedTime )
{
var easedTime = _easeFunction( totalElapsedTime, 0, 1, _ownerTween.duration );
var vec = GoTweenUtils.unclampedVector3Lerp( _startValue, _diffValue, easedTime );
if( _useLocalRotation )
_target.localRotation = Quaternion.Euler( vec );
else
_target.rotation = Quaternion.Euler( vec );
}