public GetProperty ( bool isMine ) : UnityEditor.SerializedProperty | ||
isMine | bool | |
return | UnityEditor.SerializedProperty |
public SerializedProperty GetProperty(bool isMine) {
return isMine ? mine : theirs;
}
public PropertyHelper(ComponentHelper parent, SerializedProperty mine, SerializedProperty theirs) {
public SelectOperation <TDataType> Alias(string tableColumn, Expression <Func <TDataType, object> > alias) { var aliasName = PropertyHelper.GetProperty(alias).Name; _builder.AliasSelectColumn(tableColumn, aliasName); return(this); }