void FixedUpdate()
{
if (isJumping)
{
FixedUpdateJump();
if (!isSurfing)
{
if (Random.Range(0, 20) < 15)
{
m_Animations.Play(PlayerAnimation.PlayerStates.Jump);
}
else
{
m_Animations.Play(PlayerAnimation.PlayerStates.Jump2);
}
}
else
{
m_Animations.Play(PlayerAnimation.PlayerStates.Jump);
}
//Debug.Log("Jumping");
isJumping = false;
}
if (isFallingDown)
{
ChangeGravity();
DownForce();
isFallingDown = false;
}
}