public virtual void Drop(GameObject _player, NymphSpawning _nymphSpawning)
{
Vector3 initPos = gameObject.transform.position;
Vector3 dropToPos = _player.transform.position;
if (_player.transform.position.y < 4.21f)
{
dropToPos.y = 0.415f;
}
gameObject.transform.position = dropToPos;
gameObject.SetActive(true);
_nymphSpawning.Spawn(dropToPos, initPos);
isDropped = true;
}