void Start()
{
cam =GameObject.Find("CardboardMain");
if(gender ==0){
genderBasedAnim = GetComponent<Animation>()["MaleArm|Walking"];
}else{
//TODO rename walkig_grete to walking_grete in Blender file
genderBasedAnim = GetComponent<Animation>()["FemaleArm|walkig_grete"];
}
last = positions.Last;
iterator = positions.First;
//gameObject.AddComponent<BoxCollider>();
transform.Rotate (0,90,0);
//sets the color for the pedestrians
/*myColor = Color.red;
GetComponentInChildren<Renderer>().materials[1].color = myColor;*/
pc = GameObject.Find ("PlaybackControl").GetComponent<PlaybackControlNonGUI> ();
r = GetComponentInChildren<Renderer>() as Renderer;
//set Tag of the game object in order to find gameobjects with the same tag
//gameObject.tag = "pedestrian";
}