void UpdateResolutionEyeTexture()
{
OVRDisplay.EyeRenderDesc leftEyeDesc = OVRManager.display.GetEyeRenderDesc(VR.VRNode.LeftEye);
OVRDisplay.EyeRenderDesc rightEyeDesc = OVRManager.display.GetEyeRenderDesc(VR.VRNode.RightEye);
float scale = VR.VRSettings.renderScale;
float w = (int)(scale * (float)(leftEyeDesc.resolution.x + rightEyeDesc.resolution.x));
float h = (int)(scale * (float)Mathf.Max(leftEyeDesc.resolution.y, rightEyeDesc.resolution.y));
strResolutionEyeTexture = System.String.Format("Resolution : {0} x {1}", w, h);
}