void RebuildPlayerListCopies()
{
this.mPlayerListCopy = new PhotonPlayer[this.mActors.Count];
this.mActors.Values.CopyTo(this.mPlayerListCopy, 0);
List<PhotonPlayer> otherP = new List<PhotonPlayer>();
foreach (PhotonPlayer player in this.mPlayerListCopy)
{
if (!player.isLocal)
{
otherP.Add(player);
}
}
string debug = "";
foreach (PhotonPlayer player in mPlayerListCopy)
{
debug += player != null ? player.name : "null";
}
this.mOtherPlayerListCopy = otherP.ToArray();
}