private string NPCMoodDesc()
{
//004€005€096€hostile
//004€005€097€upset
//004€005€098€mellow
//004€005€099€friendly
switch (npc_attitude)
{
case 0:
return StringController.instance.GetString (5,96);
case 1:
return StringController.instance.GetString (5,97);
case 2:
return StringController.instance.GetString (5,98);
default:
return StringController.instance.GetString (5,99);
}
}