public void Update(Vector3 p, Quaternion r)
{
position = p;
rotation = r;
foreach(GameObject o in followerGameObjects){
o.transform.localPosition = p;
o.transform.localRotation = r;
}
// trigger callback event so users can hook into it
// disabled, replaced by the OnRigidBodyUpdate event in the MoCapOscInterface class
// and the followerGameObjects mechanism
//OnUpdate (this);
}