void Start()
{
if(PlayerControl.instance == null) {
Destroy(this); // remove component, no player in scene, must be level menu
} else {
StartCoroutine(FireLaser());
if(laserKeeper == null) {
laserKeeper = GameObject.Find("LaserKeeper").transform;
}
if(shipKeeper == null) {
shipKeeper = GameObject.Find("MegaShipCenter").transform;
}
}
}