void OnTriggerEnter(Collider col)
{
Debug.Log(col.gameObject.name);
if( col.gameObject.name == "Player")
{
// Get access to the key chain
KeyChain PlayerKeys = GameObject.Find("Player").GetComponent<KeyChain>();
// Collect the keys
PlayerKeys.CollectKey(KeyName);
// Destroy this object
GameObject.Destroy(this.gameObject);
}
}