void Update()
{
string msg = "Current C: " + state.SpeedOfLight
+ "\nIncrease/Decrease with N/M"
+ "\n\nCurrent Speed: " + state.PlayerVelocity
+ "\nMove with with WASD";
UnityEngine.UI.Text text = infoPanel.GetComponentInChildren<UnityEngine.UI.Text> ();
text.text = msg;
}