private void OnTriggerEnter(Collider other)
{
ObstacleHandle handle = other.GetComponent<ObstacleHandle>();
if (m_HoveringObstacleHandle == null && handle != null)
{
if (!m_IsGrabbing)
{
m_Asset.spriteId = m_Asset.GetSpriteIdByName(m_HandReadyAssetName);
}
m_HoveringObstacleHandle = handle;
}
}