public GoSpline( List<Vector3> nodes, bool useStraightLines = false )
{
// determine spline type and solver based on number of nodes
if( useStraightLines || nodes.Count == 2 )
{
splineType = GoSplineType.StraightLine;
_solver = new GoSplineStraightLineSolver( nodes );
}
else if( nodes.Count == 3 )
{
splineType = GoSplineType.QuadraticBezier;
_solver = new GoSplineQuadraticBezierSolver( nodes );
}
else if( nodes.Count == 4 )
{
splineType = GoSplineType.CubicBezier;
_solver = new GoSplineCubicBezierSolver( nodes );
}
else
{
splineType = GoSplineType.CatmullRom;
_solver = new GoSplineCatmullRomSolver( nodes );
}
}