protected void UpdateNotInteracting()
{
var ray = new Ray(transform.position, transform.forward);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, raycastDistance, interactableMask.value, QueryTriggerInteraction.Collide))
{
var interactable = hit.transform.gameObject.GetComponent<InteractableObject>();
if (interactable == null) return;
OnHit(hit, interactable);
}
else
{
UpdateHighlight(null);
}
}