public static void SetWeaponSaveData(Hashtable ht)
{
GameHandler.Instance().weapons = new Hashtable();
foreach(DictionaryEntry entry in ht)
{
if(XMLHandler.NODE_NAME != entry.Key as string)
{
GameHandler.Instance().weapons.Add(int.Parse((string)entry.Key), int.Parse((string)entry.Value));
}
}
}