private void PrintCurrentParameters()
{
GameObject obj = GameObject.Find ("NewSpotLight");
Light light = (Light) GameObject.Find ("NewSpotLight/light").light;
print ("position: " + obj.transform.localPosition);
print ("rotation: " + obj.transform.localRotation.eulerAngles);
print ("intensity: " + light.intensity);
print ("target point: " + currentLightTarget);
}