public void OnLoseLife()
{
int livesLeft = lifeSystem.Loselife();
if (livesLeft <= 0) {
GameOver();
} else {
for (int i = 0; i < noOfEnemies; i++ ) {
enemyAgents[i].transform.position = enemyStartPositions[i];
enemyAgents[i].transform.rotation = enemyStartRotations[i];
MoveTo agentMoveToScript = enemyAgents[i].GetComponent<MoveTo> ();
agentMoveToScript.OnReset();
}
playerAgent.transform.position = playerStartPosition;
playerAgent.transform.rotation = playerStartRotation;
}
}