Events.OnLoseLife C# (CSharp) Method

OnLoseLife() public method

public OnLoseLife ( ) : void
return void
    public void OnLoseLife()
    {
        int livesLeft = lifeSystem.Loselife();
        if (livesLeft <= 0) {
            GameOver();
        } else {
            for (int i = 0; i < noOfEnemies; i++ ) {
                enemyAgents[i].transform.position = enemyStartPositions[i];
                enemyAgents[i].transform.rotation = enemyStartRotations[i];
                MoveTo agentMoveToScript = enemyAgents[i].GetComponent<MoveTo> ();
                agentMoveToScript.OnReset();
            }
            playerAgent.transform.position = playerStartPosition;
            playerAgent.transform.rotation = playerStartRotation;
        }
    }