//if user doesn't touch the platform after pressing "finish", sometimes it gets waiting a Read_event
//now the event finishes ok, and next will be ok
//
//not for multiChronopic:
private void checkFinishTotally(object o, EventArgs args)
{
if(currentEventExecute.TotallyFinished)
LogB.Information("totallyFinished");
else {
LogB.Information("NOT-totallyFinished ");
errorWin = ErrorWindow.Show(Catalog.GetString("Please, touch the contact platform for full finishing.") + "\n" +
Catalog.GetString("Then press Accept") + "\n");
errorWin.Button_accept.Clicked -= new EventHandler(checkFinishTotally);
errorWin.Button_accept.Clicked += new EventHandler(checkFinishTotally);
//abort test when there are problems with USB disconnected
errorWin.Show_button_abort();
errorWin.Button_abort.Clicked += new EventHandler(abortTest);
}
}