CrowdControllable.addSlow C# (CSharp) Method

addSlow() public method

public addSlow ( float value, float duration ) : void
value float
duration float
return void
    public void addSlow(float value, float duration)
    {
        if (canSlow == true)
        {
            Effect newSlow = new Effect(value, duration);
            slows.Add(newSlow);
            isSlowed = true;

            floatText.GetComponent<TextMesh>().text = "Slowed!";
            Instantiate(floatText, effectPosition, Quaternion.identity);
        }
    }