void Start()
{
msecs = 0.0f;
seconds = 0;
//-- set real time
if (realTime)
{
hour=System.DateTime.Now.Hour;
minutes=System.DateTime.Now.Minute;
second=System.DateTime.Now.Second;
}
}
public void Run() { RobustConsole.Write(LogLevel.Warning, "RobustEngine", "Starting Run loop..."); Timekeeper.Start(); GameScreen.Run(60); }