void Update()
{
if (gameObject.tag != "Player")
{
return;
}
powerBoost = false;
if (powerBoostTime > 0.0f)
{
powerBoost = true;
powerBoostTime = Mathf.Max(powerBoostTime - Time.deltaTime, 0.0f);
}
else
{
powerUpEffect.Stop();
}
}
public void Update() { characterStatus.Update(); }