// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis("Mouse X");
float mouseY = Input.GetAxis("Mouse Y");
if (Mathf.Abs(mouseX) > float.Epsilon || Mathf.Abs(mouseY) > float.Epsilon)
{
mouseLook.rotateView(mouseX, mouseY);
}
if (Input.GetKey(KeyCode.Q))
{
rotator.rotateCharacter(rotationSpeed);
}
if (Input.GetKey(KeyCode.E))
{
rotator.rotateCharacter(-rotationSpeed);
}
if (!grappleGun)
{
return;
}
debounce -= Time.deltaTime;
if (debounce < 0)
{
debounce = 0;
}
if (Input.GetButtonDown("Fire2") && !justFired && debounce == 0)
{
grappleGun.fire();
if (isAttachedToSurface)
{
Debug.Log("Detached from surface");
isAttachedToSurface = false;
sMovement.detachFromSurface();
}
debounce = debounceTime;
justFired = true;
}
if (Input.GetButtonDown("Fire2") && justFired && debounce == 0)
{
grappleGun.detach();
debounce = debounceTime;
justFired = false;
}
if (Input.GetButtonDown("Jump") && grappled)
{
grappleGun.reelIn();
}
}