void Change()
{
//Debug.Log ("Change called!");
//TODO: We can probably move this to the Awake() function
//Transform[] allCrazies = crazyObjs.GetComponentsInChildren<Transform>();
// mark objects as observed / not observed
foreach (Transform t in allCrazies)
{
if(t.name == "CrazyObjs" || t.name == "ChaosTrigger")
continue;
ObjActions temp = t.gameObject.GetComponent<ObjActions>();
temp.isObserved = WithinFOV(t.position);
}
}