public override void OnGameStart()
{
Flag[] fgs = Object.FindObjectsOfType(typeof(Flag)) as Flag[];
foreach (Flag f in fgs) {
if(flags[f.teamID] == null){
flags[f.teamID] = f;
Debug.Log("Attaching flag for team: "+f.teamID);
//BoltNetwork.Attach(f.gameObject);
} else {
Debug.LogError("Flag Collision for team number: "+f.teamID);
}
}
}