public static void Send_EndGameFool(long connectionId, long foolPlayerId, Dictionary <long, double> rewards)
{
//New packet
ByteBuffer buffer = new ByteBuffer();
//Add packet id
buffer.WriteLong((long)ServerPacketId.EndGameFool);
//Add foolPlayerId
buffer.WriteLong(foolPlayerId);
//Add rewards count
buffer.WriteInteger(rewards.Count);
//Add rewards
foreach (var reward in rewards)
{
//Add player id
buffer.WriteLong(reward.Key);
//Add player reward
buffer.WriteDouble(reward.Value);
}
//Send packet
SendDataTo(connectionId, buffer.ToArray());
}